Demons' Score iOS iPad iPhone Gameplay Review -

Uploaded by AppSpy on 26.09.2012

When you bring together notable composers responsible for the stunning soundtracks of
games like Final Fantasy 11, Nier, and Secret of Mana, youíd like to think their work is
showcased appropriately. Iím not entirely sold on the ëappropriateí part when it comes
to the magic-transforming-teenager-and-skimpy-clothes department of Demonsí Soul by Square Enix,
but the rhythm-based gameplay is perhaps the best way to showcase its music.
You play as Serenity Aleister, a girl thrown in to the unfortunate job of tech-support
for her father. Her task includes destroying the demon lords of the underworld who have
been unwittingly unleashed upon the world, and with the help of her possessed bear and
a sub-machinegun and sword combo, she might just succeed.
Each stage is themed after a particular style of music, tied directly to the boss itself.
Scratch that - prior to reaching the boss the music you listen to (and dispatch monsters
with) is based on the ësoulí you currently have equipped. At first youíll have none,
but after killing Asmodeus youíll be able to turn in to a skimpily dressed ëclubberí,
taking on his particular musical motif in battle. Kill another boss and youíll have
the choice of forming a ëpactí to transform in to them, gaining boosts to your stats and
a change in music in the process.
To take out the hordes of enemies youíll engage in an Elite Beat Agents/Oendan style
of tapping, sliding and swiping the screen in beat with the music. Miss a beat and youíll
take damage - get a ëperfectí/ícriticalí and youíll gain health. Itís all very simple
at its core, but twists such as multiple taps and zig-zagging swipes will keep you busy.
However - and this is where things become a little depressing - you didnít think youíd
get all of this for free did you? Sadly not. Despite the already significant initial cost
of the game, signing ëpactsí will require you to spend even more money - as such the
game holds you to ransom if youíd like some variety in your models and music beyond the
first basic ones. For a game touting little variety in the way of combat and an enforced
ërepetitioní of the Easy, Medium, and Hard stages to actually ëbeatí the game in its
entirety, this becomes a fairly dirty move on the part of the publisher.
If you donít mind repetition or youíre happy to fork out large sums of money for the limited
experience in Demonsí Soul, then this is most definitely worth your time, but itís
a hard pill to swallow when you consider how repetitive the default gameplay is.