Introducing CraftStudio, a game to make your own games

Uploaded by craftstudiodev on 13.03.2012

Hi, my name is Elisée and I'm the developer of CraftStudio
I like to say CraftStudio is a game to make games.
It started out as this vision of a platform to just
let out your imagination and focus on having fun, while creating awesome stuff.
There are a few keypoints that, I think, really
set CraftStudio apart from existing game-making tools.
First of all, CraftStudio comes with pretty much everything you need.
It features tools to create and animate your own 3D characters.
There's a built-in world editor.
And you'll also find that it has a really easy-to-use visual scripting system.
So you don't need to learn Photoshop or buy expensive 3D modelling software and so on.
Now, on top of that, CraftStudio is multiplayer. It works over the Internet.
That means you can gather a bunch of friends online and make stuff together, all in real-time.
For instance you could be building a dragon and have a friend paint it at the same time.
I guess you could think of it as a kind of Minecraft, only instead of just placing blocks
you can pretty much rewrite all the rules of the game.
So you could make a platformer, a racing game, an RPG, a strategy game... whatever you want!
I'm building every part of CraftStudio with everyday people in mind.
So you don't have to be an artist, you don't have to be a programmer to use it.
I strive for everything to make sense and just work, out of the box.
And since it works online, you and your friends can help each other out,
and get up to speed really fast.
I've released over a dozen pre-alpha versions of CraftStudio over the past 4 months or so now.
It's far from finished, but it's really starting to shape up.
Hopefully this campaign will allow me to complete it.
There are many features that I'd like to add. For instance:
A physics engine, because everybody likes to blow stuff up, right?
A dynamic lighting engine so you can make fancy shading effects.
And networked game support so you'll be able to build online FPS games or an online space
battle game for instance.
So, that's one goal. The other one is to actually make a high-quality game with CraftStudio.
I've got a friend, his name's Thomas, and he's a really talented 2D/3D artist.
Together we've been toying with this idea of making a sort of dungeon-crawler.
We're calling it Project Waffle (because, you know, you just need a name for things)
Basically, you play this immensely greedy adventurer, who also happens to be a big fat coward
And, he ends up lost deep in a dungeon, with the whole world chasing him.
You're going to have to get him out of here alive, with as much loot as possible.
So, it's kind of this goofy take on dungeon crawlers where instead of slashing mobs
fighting evil for great justice, you're just trying to get the hell out of here in one piece.
You can grab an early version of CraftStudio from the website, and try it out.
It's still very rough, so don't take it at face value just yet.
There's still a lot of work to do until it really starts to shine.
But it's quite fun already, and people have made some seriously cool stuff with it.
If you want any more details, check out the IndieGoGo page, it has more in-depth info.
Also, feel free to send me any questions or comments you might have.
So yeah, I'd really appreciate your contribution towards making CraftStudio a reality,
and provide people with an awesome tool to unleash their creative selves.
Thanks a lot, and talk to you soon!