Reason Micro Tutorial - Live Sampling 101

Uploaded by PropellerheadSW on 30.06.2010

Welcome to the micro tutorial.
In Reason and Record, you can now record your own samples.
And you might be saying: "Dude why would I want to record my own samples?"
"I've got like every sample every made on Bittorrent."
But I'm not talking about sampling in a hypersampled Stratovarious violin ten DVD set sort of way.
This is the sampling from twenty five years ago.
When entire sample collections were measured in kilobytes instead of gigabytes.
If you grew up in the era where samplers had become sample loaders,
you're about to discover a whole new dimension to your production.
Simply put, sampling your own sounds invites experimentation.
Maybe it's psychological, but something happens when you record your own samples.
You view the recording as the starting point of your sound.
Not the end result.
It's almost instinctive how you start reversing it,
looping it, pitching it, cropping it, fading it out, and generally making it a new sound.
Your own sound.
That's the kind of sampling I'm talking about.
In Reason and Record, you've got a new sampling input in the hardware interface.
And just like most things in Reason these patch points are open to
pretty much anything you want to put in there.
If you want to wire audio from your sound card to the sampling input it's that easy.
But just as easily you can hook up the sample input to a Reason device.
Like the Thor Synthesizer, or a Combinator.
We'll start exploring sampling by wiring up our audio interface to the sampling input .
Test one.
Test two.
Testing, one two.
Right away, we can see we're getting a signal.
So, we're ready to go.
Every sampling device in Reason is now outfitted with a new sampling button.
That means the NN-19,
the NN-NANO modules in the Kong Drum Designer,
and the Redrum.
Sampling in Reason 5 is about working with the sounds you have around you.
To illustrate the point let's start by recording a sample of my acoustic guitar into the NN-XT.
The strings are at least two years old.
One of them is missing and ehm,
I couldn't find the power supply for my tube mic
so I'll just use my slightly dented hand held mic.
It's really not a problem.
Clicking the sample button on the NN-XT brings up the sample recording window.
It starts recording as soon as it's clicked.
While it's running, you can start generating the sound you want to sample.
That means you could hit something to make a sound
or have your singer sing something to make a sound.
But just make sure you don't hit your singer to make a sound.
[studio audience laughing]
If you want to restart the recording just press the reset button to start from the top.
As soon as we're done we click the stop button to stop the sample recording
and instantly the sample is loaded and mapped across the NN-XT keyboard.
Almost as if by default I want to hear how the sample sounds when played above it's recorded pitch.
The active sampling just invites that sort of experimentation.
See, we're already thinking outside the box.
The sample button workflow is the same across all devices.
Lets create a percussion track on the Redrum.
You can see the sample buttons on each drum channel in Redrum.
I've already recorded a couple of samples from tapping my desk,
a coffee cup lid, and the wood body of the acoustic guitar.
So far I have a beat that sounds like this: [drum loop playing]
Let's build up the drums a little more with some other samples.
I'll do all these with my microphone too.
Let's see eh,
I think we need some hi hat sounds on the upbeat.
In Redrum I can actually program the rhythm into the pattern first
and then record different sounds to see what works.
[playing drum loop]
Ehm nope.
[playing other drum loop]
No not quite.
There that'll do it!
Now we'll add another scat sound.
Something like a ride symbol.
I'll put that on the upbeat too for a layered effect.
And maybe I'll pan them differently for some separation.
Sampling is done in the same way.
I just have to click the sample button for this channel.
This sample is the one I want to edit.
I'd like the ride to fade out.
By right clicking on the sample in the Redrum channel I can choose Edit Sample
to bring up Reason's new Sample Edit window.
We'll be getting deeper into the Sample Editor in another advanced tutorial.
Today, I'll crop my sample and fade it out.
You can instantly hear the effect of your edit.
It's sitting where I want it.
So, that's it.
I've got sounds that are uniquely my own, they have a character to them.
And more importantly, the process of manipulation was part of the process of inspiration.
Recording my own samples shaped the development of my idea more than loading a sample ever did for me.
To finnish this idea off, I'll take the same acoustic guitar sample, distort it
and use Kong like an effects processor to filter and compress it.
I'll throw a Reason electric bass on here,
add a piano, and call it a day.
Hopefully you're already getting some ideas of what you'd like to do.