Multimedia Fusion 2 Tutorial 01 - Setting up mmf2


Uploaded by 3kliksphilip on 06.12.2009

Transcript:
I understand that some of you just want to start making games, so I've made two different
versions of the tutorial in this video. The first time I'll go through it really quickly
for those of you who can't be bothered to learn all about it properly. The second time
I'll go into more depth for patient people... ...and those who get stuck because they didn't
watch it the first time.
VERSION ONE: The quick version.
Load up the program , go up to file, and new. Here you can see the levels in your game.
Double click on level 1 like this. You are now at the frame editor. Here, you can draw
and design your levels. Click HERE for the event editor. This is where you code your
game. You can switch between frames by clicking on the buttons here. You only really need
these two buttons. You can add, delete and jump to the level you want to modify in this
box here. Oh, and go up to view, toolbars and tick the Layers toolbar, because it's
useful later on.
There, now for those of you who want to go and make your first game, RUN! Leave this
video and watch another tutorial (preferably another one of mine). For those of you who
want to get more familiar with the program I suggest practicing everything I have just
said until you don't think you'll get lost, then watch version 2 of this video which starts
right now.
VERSION TWO: The proper version.
Congratulations on still being here. This tutorial will teach you more about the different
screens you've just seen in the first part, as well as some useless knowledge to make
you realise just how easy to use this program really is.
Step ONE: setting up the program.
This stage isn't essential, but you only have to do it once and it will help you to follow
the rest of this tutorial. Load up Multimedia Fusion 2 or the Games Factory 2, which ever
one you've got. And close the thing at the bottom of the screen. I don't use this. Go
up to View, down to Toolbars, and tick the Layers toolbar. Your screen should now look
like this. All of these, apart from the library window, should be ticked. I'm just going to
drag the options at the top of the screen around so I have enough room to make the game.
Step TWO: the two screens you need to get to know.
There are only two screens you really need to get to know; the frame editor and the event
editor. This is the frame editor, though I like to call it the level editor. This screen
is where you place all of the objects in your game. This is the event editor, the screen
where you 'code' your game. It takes years to master, but to put it simply, you put all
of the things that can happen in your game down the side of the screen, and choose what
happens to them when they occur. You don't need to type anything for a simple game.
Step THREE: navigating around.
In this little menu at the top of the screen, you can choose what you want to look at. There
are five icons, though you'll only really need to use two. Below, you can see what they
all do. Just pause the video if you want to look at this bit.
Double click on the level you want to modify here, in the workspace toolbar. You can select,
copy, paste and delete levels from this toolabr. If you want to add another level, right click
on application one and click 'New Frame'. You can play your game whenever you like by
pressing F8, or F7 just to run the level you're working on. You can try it now if you like.
If you would like to save the game for other people to play, go up to File, Build, Application.
You can only do this in the full version of Multimedia Fusion 2, or the Games Factory
2.
You are now ready to move onto the next tutorial. Well done for watching the whole of this one.