Asheron's Call: A Complete Overview (Part 3 of 3)


Uploaded by tndStudios on 19.06.2009

Transcript:
And finally, tinkering, which is divided into four separate skills.
Salvaging is unique to this game in the fact that you can voluntarily destroy items that you find...
in order to obtain a bag of base material, each having its own special use.
Salvaging is a skill that all characters get for free. The higher this skill is...
the more salvage you will obtain when you destroy these items.
Only when you have a complete bag of salvage may you then apply it to armor, weapons, clothing and jewelry...
to improve or alter the item in some way. Each item can have up to ten bags of salvage applied to it.
For example... if you look for items made of steel, and salvage enough complete a bag of 100 units...
you may then have an armor tinkerer apply the salvage to raise its base armor level by 20.
This system gives you a wide array of choices on how you wish to improve your items.
Do take note however that the majority of salvages can only be applied to non-quest items.
The loot system is another unique aspect to Asheron's Call...
it might not make much sense because... why would an Olthoi carry a ceramic dinner plate and jewelry?
It's kind of silly but thats part of the fun because you never know what you're going to get...
and no matter who your opponent is, its always in your best interest to pick up, sell, or keep the items you find.
Every standard loot item in the game has a few distinct properties they have in common...
that a new player might not know about.
Workmanship, for instance, is a number from one to ten.
Items with a workmanship of one are extremely easy to alter and craft upon...
while those with a workmanship of ten are more difficult.
In general, you will want to try to find items that your character intends to use with a low workmanship.
However, high workmanship items yield more and higher quality salvage when destroyed.
It is important to keep an eye on this when you are salvaging because as you apply materials to items...
it becomes harder and harder to apply additional materials.
Having higher quality salvage on hand makes this easier.
You might also note that in your travels, it is more common to see a high workmanship item with good stats...
than low workmanship ones.
You might see spellcraft on an item that cast spells when used or equipped. This only matters for offensive spells...
as it determines how likely an opponent is to resist a spell cast by that item. Higher is better in this case.
You'll also notice percentage modifications on weapons of various sorts including staves and wands.
While these bonuses don't show up on your character panel, they can make a big difference...
into how effective corresponding skills are.
Keep this in mind when you're enhancing your weapons with salvage.
You may need to craft a more accurate weapon, or one that can allow you to dodge attacks better.
This is important to mages too because eventually, they will have accumulated the skillpoints neccecary...
to train melee defense, that is if they haven't already.
There are a few miscellaneous details i'd like to cover, as I feel that these are things that...
a new, or even returning player would otherwise not see.
First off, you might notice that endurance does not tie into any skill other than armor tinkering.
So, other than having higher health and stamina, why would anyone want to invest in it?
I was surprised to find that nowhere in the games manual, or in the actual character creation process...
does it mention the additional advantages you can get by putting points into this attribute.
Before I go into this, let me explain natural armor and the seven damage types.
In Asheron's Call, natural armor is the physical resistance that any given character or monster has...
before protections from armor and spells are applied.
After this you have your three physical damage types, which are slashing, piercing and bludgeoning.
Then you have your elemental damage types which are fire, cold, acid and electric.
Having a combination of high endurance and strength, with each being equally important...
will give you the equivalent of up to level five protections spells for all the seven damage types...
and adds to your natural armor.
While this effect does not stack with protection spells, it still helps you. Here's why.
Many monsters in the game will generously greet you with a barrage of vulnerability spells to make you easier to kill.
Take for example this situation:
a banderling shaman casts acid vulnerability five on you, which increases damage done by acid by 100%
You happen to have an acid protection spell on you that nullifies 60% of acid damage.
This, however, would still leave you as taking 40% additional damage from acid attacks.
Now lets say that your character has the maximum benefit from their strength and endurance...
this not only nullifies the effects of the spell, but leaves you with 10% protection against that element still.
Simply said, without that extra strength and endurance bonus to your resistances...
your character would take that much more damage upon having that spell cast...
which is an extremely dangerous situation to be in.
Endurance also reduces the amount of stamina you use with every use of your weapon.
Not only that but also you have a chance to not use any points of stamina with a successful evade of an opponent.
Also keep in mind that the heavier your weapon and shield (if any) is, the more stamina you will use.
Furthermore, a combination of strength and endurance...
also gives you a chance to resist drain and harm spells cast by life mages.
There are no protection spells against these types of attacks, so the bonus comes in handy.
Endurance (and strength to a degree) also dictates your regeneration rate for your health and stamina...
but not for your mana, that's dictated by self.
When you examine armor, you'll notice a few key things. Armor level, and a list of resistances to each damage type.
Note that armor level itself does nothing other than to tell you the minimum and maximum...
that the armors resistances can be, which is from 0% to 200% of the armor level.
The armor's resistances to damage types are far more important to pay attention to.
Take this academy coat for example...
this armor is much less effective than its armor level implies because if you look at the actual resistances...
that's the number the game uses to calculate its effectiveness.
You might also find yourself EXTREMELY flammable by wearing this, and thats just not cool.
So when you find armor, pay attention to its weaknesses...
and use item enchantment or tinkering to compensate for these when needed.
The armor in Asheron's Call has another unique aspect that comes in two styles... segmented and non-segmented.
The segmented idea is that you can cover any part of your body with any type of armor that you wish.
With more segments, you have access to a greater number of beneficial spells and effects...
but the downside is that you'll require much more salvage to work on this armor.
Non-segmented armor you will find will cover the majority of your character...
which means less opportunity for spells, but less salvage is required to completely enhance your set.
Take note that for item enchantment, non-segmented pieces of armor will also take less mana to enchant...
since it is only considered a single item.
Arcane lore is a skill that allows you to use magical properties of items.
What you might not know at first is that the more requirements that an item has...
the lower the arcane lore will be. These requirements come in the form of racial, melee and missile defense.
Lastly, here's more of a feature I enjoy personally...
and its the ability to write in-game books and texts and inscribe items.
This allows you to effectively take notes and keep them your character...
in addition to making sure that everyone will know that this item once belonged to you.
Its also handy for keeping track of quest timers, since certain quests can be done once a day, week or longer.
You can also pass these notes that you write onto other players.
There are some other things in Asheron's Call like the housing system...
the in-game chess feature...
among other highlights...
But I think everything that i've covered should give you a good idea of how this game works...
and leave it up to you to find out what else is out there.
Hopefully, this video has given you a better understanding of how the game works, and what its about.
For me personally...
its about an old school superior game play experience that unmatched to this day.
Thanks for watching this overview to Asheron's Call, and i'll see you in game.
(Sorry closed captioning took so long! Hopefully someone benefited from it.)
(Um... so, I guess I should stop typing now... )