Part 1: Creating 2 Color Names and Numbers


Uploaded by CADCUTDirect on 06.04.2010

Transcript:
(sound effects)
Hi I'm Josh Ellsworth with Stahls' CADFCUT direct and welcome to our video tutorial where
I'll show you how to create a two color design for an athletic team uniform.
In this tutorial, I'll show you two ways to design for two color artwork, also to cut;
weed and heat apply onto the garment.
So the first method is trapping, we'll use that on the front of this jersey.
And the next method is the complete layering process; we're going to use that on the back
of this jersey.
So we'll do all of our design in Corel Draw, output to the vinyl cutter of choice, which
in this case is a Roland GX24 but you can use whatever brand vinyl
cutter that you have.
And heat apply it down to the garment.
All of this is going to be done with our best selling material ThermoFILM.
So, let's get to the design. We'll be completing the design process today
in Corel Draw Graphics Suite.
You can also use Adobe Illustrator, FlexiSign, free design software Cadworx Live dot com,
any vector based graphics program that you use to output to your vinyl cutter.
I've already pre setup and typed out a few name and number combos, one for the front
of the jersey which would be the Bulls number 20 and the back of he jersey with the
player's name Jackson number 20.
I simply just typed these in and selected the font.
We'll take it from there.
First thing I want to do is let me separate these a little bit and I'll start with the
Bulls number 20 for the front design.
Now I'm going to show you the trapping method.
Zoom in.
First thing you want to do after you set up and selected your font, is you want to select
both pieces of your text and you want to convert it to curves.
This is so it's not reading as a font any longer but an object, so convert to curves.
On some software’s that might be convert to polyline.
Now I'll select my name.
If I want this to be an eight inch name across the front of the jersey, I can type in eight
inches into Corel.
If I want to go with a four inch number, type in a four inch tall number.
If I want to center these, basically select them both go to arrange align and distribute
and align centers vertically.
That way I know my number 20 is perfectly centered underneath the Bulls design.
After I've set it up how I want, converted it to curves I'm going to grab these two items
and I'm going to group them together arrange and group.
Now I'm ready to add my outline.
In order to add an outline to this for my background layer, I go to effects contour.
Pulls a menu up on the side of the screen.
At this point I can select whether I want a contour to the inside or the outside.
For the trapping method I'm actually going to have to do both, but I'm going to show
you the contour to the outside first.
And then you type in the decimal number for how many fractions of an inch.
So if I want a quarter of an inch, point two five, you can set it up for whatever you want.
So I'm going to type in point one five for the outside offset.
Click apply.
Let me change the color here so you can see what's happening.
You can see the outline here.
At that point this is still all reading as one object.
So what I would like to do is break these apart so it's reading as separate layers.
So in order to do that I select it all, go up to arrange, break apart.
So now I can click and drag away this foreground layer to show you that it's two complete separate
layers.
See that?
Going to hit control Z to take it back to its original form.
Because with the trapping method I actually need to create a contour to the inside as
well.
So I'll go back over to my contour menu having my foreground only selected at this point.
Click on inside and you're not going to see this; this is simply hidden behind the foreground
layer.
So I'm just going to do a very small contour offset.
So we'll do something like point zero eight.
Click apply.
Now let me take you into a different view.
First let me break these apart...arrange and break those two apart.
Now let's take you into the wireframe view.
If I zoom in what you see now is three different sets of cut lines.
You actually see the most inside set of cut lines and the most outside set will be your
background layer.
That in this case we are going to cut out of black material.
And then the middle set of cut lines in this case will be my red material.
So, these are all set up, what I need to do is select my inside set of cut lines.
Then I click and drag those away.
So you see now I have two complete different sets of cut lines.
Let's make this less confusing and let me add a page to the bottom here.
And let's name this page black.
Let's name this first page red.
Set it up as the color names, that way it's easy to remember.
So black is going to be my background layer.
What I want to do is select my background set of cut lines, going to right click and
cut, hit control "V" to paste it over to my black page.
So this page is set up to send over to my black material once I load that into the cutter.
That's the foreground design using the trapping method.
You'll start to understand that more when we weed and heat apply it and the advantages
for that.
Let me zoom in on my background design and let's set that up really quickly for the back
of the jersey.
So of course, want to convert to curves...size appropriately...do a ten inch name on the
back.
On the back we'll do an eight inch number, make sure these are centered, and group them
together.
Now for the standard layering method I simply need an outside offset.
Click apply.
Now you'll see here that there's some extra weed areas in here, were these have set up.
So if I want to eliminate those, I want to break the contour group apart...I'll show
you how to eliminate those shortly.
Let me take the background layer here, cut it, control "V" to paste it over onto the
black page.
At that point I can break that whole piece apart.
I can go in and delete these little areas that I don't want if I don't want the shirt
to show through in those areas so if I don't want the holes in the design.
Makes it kind of easier to weed that way.
So now if I zoom out, you'll see I have my standard full background piece for the black
material for the back of my jersey.
And then the front piece for the trapping method.
For the red I have both the foreground layers ready to send over to the cutter.
At this point what you want to do is export take these over to your cutting software that
drive your cutter.
So for the Roland cutter I'm going to export them as an EPS and then import them into the
Roland Cut Studio software.
And that's were we'll pick it up once I have it over in the actual software.
Since we'll be outputting to the Roland GX24 vinyl cutter we'll be using the Roland Cut
Studio driver program that comes with that cutter.
I've already exported the designs from Corel as EPS files, now I need to import them into
the Roland Cut Studio.
We'll go to file import... bring in the red layer...open up a separate Cut Studio window...import
the black layer.
At this point if I want to bring these closer together, I can select them break them apart
in this program or you could have done this in Corel.
I'm going to use the arrow key to drop it down closer.
You need to mirror both of these sets of designs before outputting to the cutter.
So to do that go to object and mirror or you could have completed that in Corel as well.
So now these are set up ready to send to the corresponding color of material for the background
and foreground layer.
We'll cut these and then I'll se you again at the weeding process and explain to you
what's happening there.
(cutter sounds)
(cutter sounds)