DaVinci Resolve 9 Demo


Uploaded by colorgradingcentral on 31.07.2012

Transcript:
Hi, my name is Denver Riddle and I’m your host at Color Grading Central.
I’m really excited to demonstrate the awesome power of the brand new DaVinci Resolve 9.
If you’re not familiar with DaVinci then it’s worth noting that it’s been used
on more feature films and television spots than any other color grading system.
And if that’s not enough, once costing in the hundreds of thousands of dollars
it’s now available for free in the Lite version
or with the purchase of the Blackmagic Digital Cinema camera.
So I highly recommend that you try it out
and if you’d like to learn more you can click on the link below in the description of the video.
Now I’m going share with you some really powerful grading techniques
as we explore the new Resolve 9.
The first thing that you’ll notice is that interface has been completely redesigned.
This was the major focus in this update and you’ll see that all of the functions
have been consolidated into five pages making the interface more intuitive and user friendly.
The pages also follow a project-based workflow from left to right
starting with the importing of media, conforming, coloring grading and final delivery.
Projects can also be saved into a project file and shared.
So let’s jump right in and do some color grading and I’ll further explain the interface as we go along.
Here in the color page I have a normal looking flat image.
I’d like to add the Dragan Effect since I think it’d be a really cool look for this shot.
If you never heard of the Dragan Effect it’s named after the Polish photographer
Andrzej Dragan and you may have seen this look finding it’s way into moving images.
I first need to add some contrast to the image, so we can do that in the primaries palette.
You’ll see that primaries palette has all the primary controls consolidated into one section.
I’m excited to introduce you to the new Log grading feature in Resolve 9.
We’ll find it under the color wheels tab where we have the traditional 3-way
and then under the drop menu we’ll choose Log.
In Log mode we have increased control over the tonal range.
The low range and high range controls allow us to set the threshold
or the cutoff point for the shadows and highlights respectively.
This is best demonstrated.
I’ll go ahead and make a correction to the shadows,
and then adjust the low range.
This let’s me precisely define the point where the shadows
in the image are affected by my correction.
Then I’ll do the same in the highlights
There, now with primary correction complete, we can begin creating the look.
The Dragan Effect is characterized by a lot of contrast;
so I’ll add a new node.
BTW if you don’t know what a node is, Resolve is a nodal based color corrector
where each node represents an adjustment or a correction.
So like for in this instance we’ll use the new node to add contrast
and to do that I’ll use another new feature of the Log mode
and that is this convenient contrast control.
With one single control we can add contrast to the image.
Then we can adjust the pivot point or the center point from which the contrast is based.
Let’s see the before and after to see how far we’ve come.
It’s already beginning to look better.
Now we need to add some focus and sharpening to just the face.
Starting in a new node,
I’ll add a shape or a power window to his face.
We’ll find the Power windows in the middle palette here.
You can see the Power Windows interface has been redesigned and is more intuitive.
I’ll select the circular power window and position it over the talents face.
Now we can make the correction, I’ll bring up the exposure on his face
and then to add sharpening I’ll click the blur tab then select sharpen
in the drop down and then add sharpening.
To continue with our focusing I’ll also add an outside node and bring down the exposure
surrounding the face, I’ll also lower the saturation a little too.
Now it’s likely that the camera or talent will move so we’ll need to track the window.
Jumping to the previous node with the window,
we’ll find the tracker now here in the same palette instead of in a different page.
I’ll click the forward track button
and watch as the amazing world-class 3D tracker automatically tracks the shape.
You’ll also see that we have this new graph
that allows us to visually interact with the tracking data.
Really cool isn’t it?
So let’s now take look at the final before and after
And play this back for you.
With Resolve it’s really easy to create cool effects like the Dragan effect.
Moving on to our next clip, I want to give it a sort of post-apocalyptic look.
I’ll begin by giving it contrast.
But first let me bring up the scopes so we can see them while we work.
You’ll notice that the scopes have been redesigned
and offer 1 up, 2 up and 4 up configurations.
Personally I like to work from the parades scope and vectorscope.
Now I’ll add contrast under the log mode
Now we can begin creating the look.
In a new node I want to give it that sort of grungy bleach bypass look,
so I’ll do that by making a luma curve adjustment.
Under the curves tab a really neat NEW feature
is that I bring up the curves editor in magnified form.
With the curves un gained I’ll make a luma curve adjustment
In another node I’ll lower the saturation
Now I’m ready to add a color effect,
I’ll use the curves editor to create the look the look I’m going for.
Give me just a moment while I make the adjustment…
I think that looks good,
Now I want to do something about that sky so I’ll show you really cool technique.
In a new node I’ll first pull an isolation on it using the color picker under the qualifier tab.
And then add a rectangular shape
I’ll position it like so and add some softening to the bottom to give it a gradient effect.
Now we’re ready to make the correction.
So I’ll lower the midtones a little bit
And push the midtones and highlights toward a cyan color.
There’s the difference that made.
Okay now… I want to add a couple finishing touches.
Under the curves tab I want to make some hue curves adjustments.
Going to the Hue vs. saturation I want to increase the saturation in the warm colors
so I’ll do that clicking the red vector button and pulling up on the point,
this will only increase the saturation of the warm colors.
Then for stylized reasons I want to make the car more of a cherry red color
as opposed to fire engine red.
Under the hue vs hue control I can do this.
I’ll simply add the point to the curve by clicking on the car.
There with the point added I’ll just pull up on it a little bit.
And voila!
Here’s the before and after!
Now the playback!
And you'll notice, even with all those corrections being made
that it still plays back in REALTIME.
In our last clip I want to demonstrate perhaps one of the most powerful features of Resolve
and that is the use of Power Grades.
Power Grades are stored grades that you can save and call upon later.
Colorists have their own library of looks and Resolve 9 even comes with a collection of looks.
To use them, just simply make your basic correction and then under the gallery palette,
pick a grade right click and choose, “Append Node Graph.”
What this does is apply the grade after your correction
and you can even go in and make adjustments to the look
or use the Key tab feature to dial back elements of the look until it suits your taste.
Here’s for example a few of my Luster Power Grades.
I have grades for imitating, popular film looks,
certain film stocks and emulsions
and even some vintage looks.
Power grades are a really powerful feature in Resolve
that allow you to save your looks and quickly give ideas.
In conclusion I hope that this demonstration has been helpful
and I invite you try out the powerful new Resolve 9.
If you’d like learn to more just click the link in the description and if you have any questions,
please don’t hesitate to leave them in the comments.
Thank you for watching ☺