CGR Undertow - MEGA MAN ZERO review for Game Boy Advance

Uploaded by CGRundertow on 29.12.2012

I’ve cleared the original Mega Man. I’ve killed Air Man. (And Wood Man, for that matter.)
I’ve zombified Mega Man using the second controller and done the weird superjump shenanigans.
I obtained the hadouken and shouryuken decades before Street Fighter X Mega Man. I’ve dominated
the original canon, and X, and ZX, and .EXE, and Legends... But I’d not touched the Zero
series. Not out of any disdain for it or anything... it just... scared me a bit. And for good reason.
After getting my hands dirty and trying it out, I got the crap kicked out of me repeatedly
until my bruised, bloodied viscera cowered over the sink, scrubbing said hands raw and
quoting lines from MacBeth. It will have blood, they say; blood will have blood.
So years and years after the Mega Man X series (itself 100 years after the original series),
Reploids populate the earth. But they’re under attack, as a cloned version of X (yes,
that X) is on a rampage, retiring (read: EXTERMINATING) anything and everything in his path, and employing
a slew of bosses fashioned after ancient deities like Anubis and Hanuman. As the recently-revived
Zero, you have to assist resistance leader Lark... erm... Ciel, by undertaking a series
of missions. The wall-climbing, sword-and-gun action should feel familiar to anyone who’s
used Zero in X4 or X5, but the system of character progression is a little... stranger. You don’t
get heart tanks, you don’t get weapons dropped from enemies, you don’t find sub-tanks out
in the wild... nope, you have to harvest (read: CONSUME) cyber-elves. And even then, some
cyber-elves you come upon aren’t mature enough for harvesting yet, so you have to
raise them by feeding them them credits. So somehow, some RPG grindy elements got stuck
in a Mega Man game. And normally, that wouldn’t be so bad, except Mega Man Zero doles out
extra lives with an eyedropper.
I’m sorry, the nomenclature failed again. Did I say extra lives? THERE ARE NO SUCH THING.
You can occasionally find continues, but these aren’t replenished. And if you run out,
you’ve got two choices: Reload your save and lose all your progress, or fail the mission
and never get to re-challenge it again. Mega Man Zero, much like that legendary Honey Badger,
don’t care. You can fail all you want; it just means that, when X’s forces attack,
you’re going to be mostly defenseless and thoroughly screwed. If you’re up to the
challenge - and with all this to-do surrounding the 25th Anniversary of Mega Man, you might
find yourself jonesing - Zero will punish you. And you might be into that sort of thing.
Yet who would have thought the old man to have had so much blood in him?