CGRundertow YU-GI-OH! THE SACRED CARDS for Game Boy Advance


Uploaded by CGRundertow on 03.12.2011

Transcript:
Yu Gi Oh games don't die, they multiply, and that means there's still room for error. Lots
of error. The rules of the original game played all throughout the world should be the only
rules that subsequent Yu Gi Oh video games should follow, but that's one school of thought
that Konami has unfortunately thrown to the wolves one too many times. You have a devoted
fanbase that are already drooling at the prospect of your next decklist, why would you feel
the need to throw a curveball like Yu Gi Oh: The Sacred Cards at them? For those who have
decided to spend their money on more important things, Yu Gi Oh is so close to being Pokemon
it’s scary. In this case you are a collector of cards instead of pocket monsters, but most
of them are monsters all the same, creatures whose descriptions you might find in a Timothy
Leary book. Your character looks like a shameless version of third- to fourth-generation backwards
hat-wearing Pokemon trainer, and everyone else around you are citizens of Battle City,
meaning everyone is just as into Yu Gi Oh as you are. In fact, Yu Gi Oh is so prevalent
in this world that the multi-million dollar Kaiba Corporation is well established in the
city, a company with intent on creating tournaments for Yu Gi Oh nuts. Seriously, why can't this
be real life? Your mission in this game is to obtain six locator cards that will grant
you entrance to the finals, but along with other duelists, a group of hooligans known
as the Ghouls stand in your way of scoring rare cards that will considerably boost your
deck strength. But a guy who rolls deep with Yugi Mutoh and Joey Wheeler can't be that
bad, right? To be honest, I really liked the environment of this game. Sometimes the GBA
can use that 64-bit capacity to its fullest, and the level of detail of Battle City is
a fine example of it. It's a shame, however, that the rules of the card game have changed,
and certainly not for the better. The confusion is not necessarily in the structure of the
game, but rather the layout of the battlefield, and right before the duel starts, where you
must choose an ante card that you will bet on the outcome of the duel. The rarer the
card, the heftier the prize you'll receive at the end of the duel if you come out on
top. Although the amount of cards you can use in your deck is plentiful and the chance
for winning rare cards as well, you will only be able to duel in-game, as in no multiplayer
whatsoever, which is rather disheartening, since playing trading card games is a good
way for nerds to get out of the house once in a while to meet with like-minded individuals.
Now Konami might be playing a dirty trick on me, since the duels I fought were either
easy wins or exercises in futility, which the battle against the robot inside Kaiba
Corporation definitely was. Each time it got the first turn, it stomped me underfoot, and
I played only one spell card as compared to none by the robot. Weird. In conclusion, The
Sacred Cards is a Yu Gi Oh game I definitely wouldn't train with, let alone take seriously.
It's a decent, but short adventure that doesn't fully capture what this great game should
be presented as, a strategic battle that can go back and forth, with little to no foresight
as to who should win, and the lack of multiplayer is certainly a red flag that should go up
when you are picking the next game to play.