CGRundertow PLAYSTATION ALL-STARS BATTLE ROYALE for PlayStation 3 Video Game Review


Uploaded by CGRundertow on 15.12.2012

Transcript:
You know, sometimes there’s no shame in taking an existing idea and putting your own
spin on it. That’s fine. That’s the wheel that drives, like, 90 percent of this whole
industry. It’s not fair to pick on this student when the entire class is doing the
same thing.
See, I have a real problem with this idea that...oh, PlayStation All-Stars is a bad
game because it’s just a Smash Bros. clone. As if every other major, big-budget game isn’t
a copy of something else. That’s ridiculous. But at the same time, there are also people,
either too immersed in the details or living in a bizarro fantasy land, who are saying,
“No, no. This isn’t anything like Smash Bros. It’s more complex than that.”
Yeah, because if I put different Pez in the dispenser, that changes everything.
The point is both sides are wrong...and frankly, sound foolish. This game doesn’t suck just
because it’s a Smash Bros. clone. And yeah, from the presentation to the dramatic voice
over guy to the very premise itself, seriously, are you f*cking blind...PlayStation All-Stars
Battle Royale is a Smash Bros. clone. I feel like I’m taking crazy pills.
Of course, within that obvious fact, there is obviously nuance. Just released to the
PlayStation 3, All-Stars strives to be the Sony equivalent to Nintendo’s Smash Bros.
series. The difference is it does try to be more of a serious fighting game, as well.
And largely, that’s where it succeeds. All-Stars has a more technical fighting system beneath
all the chaos, one that makes it feel like more of a fighter than a fighting party game.
But the bigger change is one of objective. Offense generates orbs, which fill up your
meter once collected. And once it’s full, you can do these crazy super attacks.
That’s how you get kills, but you have to weigh your options. You actually have three
super attacks, each one more powerful than the last. But to use them, you have to fill
your meter multiple times. So yeah, it could be a risk to just empty your meter on a lesser
attack that might not even connect, but can you afford to wait for this one?
That said, All-Stars shines brightest where it breaks from the Smash Bros. games, like
the more advanced fighting, the changes in objective...you even level-up the characters
individually, which unlocks new costumes and poses. And that’s all awesome. But when
you do copy a game this blatantly, comparisons are inevitable. And frankly, this doesn’t
match the original. It’s a bummer to see Sony’s Smash Bros. fail to deliver the same
amount of content and enthusiasm, but it does offer some great fighting.
And any game that creates drama between a Big Daddy and Sackboy is fine by me.