Morgan Webb extended interview from Pandemic - TableTop ep. 14

Uploaded by geekandsundry on Oct 4, 2012


My name is Morgan Webb, and I host a TV show on G4TV.
And it's called "X-Play," and we cover the
world of video games.
We do reviews, we do developer interviews, previews, news,
all that kind of stuff.
I'm aware that people on the internet
call me a gaming goddess.
I've been called that in magazines.
I think people like it because it's alliteration, and people
do love alliteration.
In real life, I am definitely a gamer.
I play most of the games that come out in a given year, and
I say most because I'm at the point in my career where if a
game's really, really [CENSOR BEEP], I don't
have to play it.
I make the young ones play those games as punishment, or
maybe it builds character.
I'm not sure.
I actually sort of strayed away from tabletop games
because I would play with my brother, and he would just
beat the [CENSOR BEEP]
out of me.
And god, that pissed me off when I was a kid.
I feel like I'm a better loser, now.
I mean, we just lost "Pandemic," and I haven't torn
that up yet.
I did used to paint figurines when I was a kid, but I was in
it for the painting, not in it for the gaming.
Playing as many video games as I do, writing reviews of video
games, having as much experience in the video game
industry as I do, sometimes it actually takes away from my
experience in the game because instead of sitting there
enjoying how immersive the world is, I am analyzing
gameplay elements.
I am picking out things that didn't quite work.
I'm saying this mechanic is in there because they thought it
was going to be fun, and it wasn't, and they managed to
salvage it by doing x, y, and z.
So there is a lot of analysis as well as
enjoyment of video games.
I think every journalist believes that they could
create video games.
It is sort of infused with a bit of hubris.
It's easy to criticize games, and it's harder than we think
it is to make them.
And it is such a collaborative effort.
I think with the advent of all these technologies where you
can make an indie game, I think we're seeing more and
more gaming journalists start to dip their toes in those
waters because they're in this industry because they love
games so much.
I do enjoy a solo experience a great deal.
Co-op games are really on the rise right now, and it's kind
of a special time where, in a single player shooter
campaign, you can actually have four people working
together towards the same goal.
One of the best collaborative games I think ever made,
actually, came out this year.
It's called "Portal 2," and in this one, you actually have to
think together, and think as a team, and help each other
think through problems.
And this game is, I think, the height of collaboration in
video games.
I have played a lot of "Magic, the Gathering" in my time.
I remember many an earthquake drill in high school where we
would all sit around and play "Magic, the Gathering." We
played at lunch.
I mean, it's better than talking to each other.
I can't tell you how many decks I have had confiscated
in high school because you're not allowed to gamble on
school premises.
If we were cool enough to be gambling, I'd probably be a
different person today.
I'm a nerd.
I would say that nerd is just semantics.
I mean, I think a nerd is somebody who is passionate
about something, and it used to be a derogatory term.
I think, now, we've kind of taken it over,
and it's a good thing.
It's something that we can be proud of.
If somebody doesn't want to be called a nerd, I mean, I think
that that's totally fair and that's their business.
But we're at a time of the rise of the nerds.
Nerds are on the ascension, so now it's time
to be proud of it.
Gaming is transcendent and [BLEEP]