3d Screencasting: Episode V - Killer Animated Windows

Uploaded by brooksandrus on 29.07.2010

Welcome to part five of my 3d screencasting series. In today's episode we're going have
some serious fun and I mean some serious! Today we're going to learn how to animate
our window in 3d space. Awww yah, that's what we've been waiting to do. So, let's not waste
any more time and get started!
The first thing I want to do is create these layers as 3d layers. So, I'll toggle on the
3d layer functionality. And then I'm going to create a light. So I'll come up to Layer
-> New. We'll come over to Light. And we'll choose "spot" as the name. Notice the light
type is Spot. And I've got a few settings in here which you can mimic if you want. We'll
say Ok. And I'm just going to move this light around real quickly. And sort of try to a
good stab at how I want the light set up. We'll go back a little bit. Ok. The next thing
I'm going to do is I'm going to create camera. So, we'll come to the Layer menu. We'll come
to New. We'll come down to Camera. We'll give it the name "camera." And we'll make sure
we choose the widest preset which is 15 millimeters. We'll say Ok. Now I'm going to switch over
to my Unified Camera tool. So, I'll click on that. And we're just going to adjust the
perspective of this scene here. So maybe give it a little bit of perspective. And maybe
pull back a little bit more. Move it over. Just kind of mess around with this until you're
happy with it. Ok, so we've got this really nice perspective set up. Now its time to do
some animation of just this window. So, we're going to come over into this scene to maybe
about, I don't know, minute eleven or so. And we're going to go ahead and twizzle down
the window's Transform properties. And go ahead and create some key frames. So, for
Anchor Point, Position, Scale and Orientation we'll create keyframes. We'll move the playhead
over five frames. And we'll animate this window out. So, the first thing I'm going to do is
I'm going to bring the Anchor Point out. Create some distance between this Control Panel and
the Desktop. So there's some depth between the two. And we'll come down to the Orientation.
And we'll change this orientation to, maybe, we'll try six. And you can notice that that
Control Panel disappears behind the plane of the Desktop. So, we need to bring it forward.
So, we'll grab the position and we'll bring it forward. I'm going to switch to my Mouse
tool and just kind of drag and reposition this Control Panel. And maybe we'll scale
it up a little bit too. Ok. So, this is real cool. I'm going to zoom in on the timeline
here and we're going to scrub back and forth a little bit. And you can see we've got this
nice little animation where this guy pops out from the Desktop.
Lights. Camera. Action! I've been waiting a long time to say that and it seemed appropriate
since we finally got things moving in 3d space. But, we're not done. There's one more step.
One more episode. And then we're going to do the final subtle tweaks that really help
us sell this whole thing. So, we'll be applying some motion blur and easing on the animation
front and we're going to learn how to cast shadows with our 3d objects. You won't want
to miss it. I'll see you then.