Pro Tools 9 - Creating and Using Edit & Mix Groups - Mac OS X & Win 7

Uploaded by avid on 04.04.2011

The Edit and Mix Groups are a powerful tool that allow multiple tracks to be adjusted
or edited as if they were a single unit.
A good example of this are my twelve tracks of drums
just here.
They represent the twelve microphones placed around the drums.
Now in the Edit Window you can see each corresponding region
representing each element of
the drum kit.
Now once all twelve tracks have been balanced for listening and edit purposes,
I'm going to want to move all of these twelve faders together as one
while maintaining their relative volume levels.
But just as important as the levels are the region's in the Edit Window.
These cannot really be moved
or edited
as single events. This would create all types of phase and timing problems
between your different drum tracks.
An Edit Group solves this problem.
A Drum Edit Group would also allow alternate playlists with different takes to be changed
across the entire drum kit.
And you definitely want that. Really critical if your comping a final drum performance from
One, two,
or more takes.
Now by default there is an ALL EDIT GROUP in the lower left corner.
Now turning this on will let you edit
across every single track in the session.
In this session that's all of the drums,
the two bass tracks, and my Master Fader track.
Now the ALL Edit Group is also a Mix Group
allowing for all of the fader levels to be trimmed together
while maintaining their individual volume levels regardless of which fader you move.
Now technically the ALL GROUP is referred to as a MIX/EDIT Group.
That's why appears in both the Mix Window and
the Edit Window.
To turn the All Groups off, just de-select it in the Groups Pane.
Now to create a Group that is specific to the drums in our session,
choose Group from the track menu,
and the Create Groups Dialog is going to open up.
Now in the top left you can name the group
and select the type of group that you want. An Edit,
or a Mix/Edit Group.
Now I'm going to select my drum tracks from
the list on the left hand side, and add them to the right hand side. Nice!
The ID for this group is going to be A.
Now as far as the parameters that this group will control that's done with the attributes tab.
For this group I only want to control volume.
You can also tell the group to follow Global, in which case the attributes will grey out,
and the group will follow
the Global attributes.
Turn "Follow Global" off,
and we're back to what we had before.
Hit Enter to close the window.
Now you can see our Drum Group in the edit window. Off,
and then back on.
Now Edits can be made across all twelve drum tracks.
That's selecting,
and deleting, trimming,
and even applying Fades,
and Cross Fades. All the editing done without compromising the relationship between the
individual regions.
Now the Drum Group allows us to select an alternate playlist on any one of the individual
drum tracks,
and have that changed the applied across all twelve drum tracks.
Very very useful
when comping gets under way.
Now because we made this group a Mix/Edit group it's available
in the Mix window check it out!
The twelve faders all move together.
You can turn the group off with the lettered ID,
in this case it's A,
and then toggle it back on.
Now when a Group is enabled,
each track will indicate the Group it belongs to you directly above the Pan control.
Clicking here lets you see which tracks belonged to that Group,
as well as modify the Group, and
you can also duplicate, delete, and even select all of the tracks belonging to that Group.
That's nice!
Okay so let's deactivate group A,
and let's make some more Groups. Gonna work with my Overheads. Going to bring down both Bass
channels, going to select both the Overhead tracks before opening the Create Groups Dialog using command G,
on Windows. Now I'm going to make it a MIX only Group,
same attributes as before,
and you can see gets the next ID
which is B.
Now that's the Overheads done.Let's bring up the faders and begin playback.
Let's bring up Kick 2,
Kick One,
Shift select both tracks,
and then Command,
or CTRL G.
Name it,
make it a MIX only,
and hit Okay.
Do the Snares,
going to bring up Snare 2,
up with Snare 1 that's got a bit more wood in it,
the bottom Snare drum.
And again let's select
all of the tracks that we want within this Group and then pressed Command,
or CTRL G,
to open up the "Create Groups" dialog.
Make it a MIX only,
name it,
and hit okay.
So now our Snare drums move together as a Group, Group D,
And there are the Kick drums on Group C.
Now with the Toms I'm gonna make a slight change to the attributes, gonna make it a
Mix only,
name it Toms,
but this time,
I want Volume, Mute,
and Solo.
Now the faders are grouped together,
and the group indicator
above the Pan reflects the E Group
which is the Toms. Pressing E on your keyboard will turn the group off
and allow for individual control.
And then press E again
to activate the Tom group.
Another way to temporarily defeat a Group,
is to clutch out a fader while holding down
the CTOL key. And that's the Windows Key on the PC.
Let go the modifier and the Group is restored.
Now because the Tom Group has different attributes we can Mute the three Tom tracks together.
We can solo them together as well.
I'm just going to bring up the Hi Hat track,
this track doesn't have any Ride Cymbal
so I can leave that level at zero.
Now just like with the very first Drum Group that we made the Bass needs to be a Mix Edit Group.
Two Bass signals were recorded in the session
a Tube DI track, and one recorded using a Sansamp Bass effect.
So I'm going to select both Bass tracks,
Command or CTRL G to open the Create Groups window,
and I'm gonna leave it as a Mix/Edit that is the default,
and I'm going to call it Bass.
And then I'm going to de-select the Mute and
the Solo attributes.
So now the Faders are grouped together
but I still have individual control over the Solo,
and the Mute options. Nice!
In the Edit Window
you can see the Bass tracks highlighting together when I make a selection or an edit.
So the last thing i want to do is visit the original Drum Group that we created at the
top of this movie.
So now that my drums are roughly balanced I want Group A turned back on allowing me to trim
down or even off.
And then back up again.
All while retaining the relative values between
the individual drum tracks.
So now what I'm going to do is create and assign what we call a VCA Fader, or a Voltage Controlled
Amplifier Fader
to my drum tracks.
And we do this from the Track Menu just create new
the same way you would any other track
but we're going to make a stereo
VCA Master Fader.
And to assign a VCA Master to a Group just click here and choose one of the Groups.
With the VCA Mater now assigned
I need only move that fader to trim down
all the relative levels
of the faders within my Drum Kit.
Now VCA masters are nice because once they're assigned to a Group, only the
VCA can to move the fader together relative to each other.
And this leaves the individual drum channels to react to the other
Mix Groups that we created.
There's the paired Overhead Mics,
and the three Snare drum channels. And this is both powerful and
flexible for when you begin mixing, or your editing sessions.
To trim all twelve drum channels at once just reach over and grab the VCA Master fader.